const mesh01K76M6SMS5H3ZXWSVY68F8MPW = BABYLON.MeshBuilder.CreateBox('01K76M6SMS5H3ZXWSVY68F8MPW', {}, scene);
mesh01K76M6SMS5H3ZXWSVY68F8MPW.position = new BABYLON.Vector3(
0,
0,
0,
);
mesh01K76M6SMS5H3ZXWSVY68F8MPW.rotationQuaternion = new BABYLON.Quaternion(
0,
0,
0,
0,
);
mesh01K76M6SMS5H3ZXWSVY68F8MPW.scaling = new BABYLON.Vector3(
5,
5,
5,
);
const mesh01K76M6Z2SFZ0P647HNR49RXK2 = BABYLON.MeshBuilder.CreateSphere('01K76M6Z2SFZ0P647HNR49RXK2', { segments: 3 }, scene);
mesh01K76M6Z2SFZ0P647HNR49RXK2.position = new BABYLON.Vector3(
0,
0,
0,
);
mesh01K76M6Z2SFZ0P647HNR49RXK2.rotationQuaternion = new BABYLON.Quaternion(
0,
0,
0,
1,
);
mesh01K76M6Z2SFZ0P647HNR49RXK2.scaling = new BABYLON.Vector3(
5.311704158782959,
8.804842948913574,
5.311704158782959,
);
const subCSG = BABYLON.CSG.FromMesh(mesh01K76M6SMS5H3ZXWSVY68F8MPW);
subCSG['unionInPlace'](BABYLON.CSG.FromMesh(mesh01K76M6Z2SFZ0P647HNR49RXK2));
subCSG.toMesh("csg", undefined, scene, true);
mesh01K76M6SMS5H3ZXWSVY68F8MPW.dispose();
mesh01K76M6Z2SFZ0P647HNR49RXK2.dispose();