const mesh01J9YWHW9416HYRBFJQ52EEZZB = BABYLON.MeshBuilder.CreateBox('01J9YWHW9416HYRBFJQ52EEZZB', {}, scene);
mesh01J9YWHW9416HYRBFJQ52EEZZB.position = new BABYLON.Vector3(
3.3977973461151123,
-3.6720027923583984,
2.735713005065918,
);
mesh01J9YWHW9416HYRBFJQ52EEZZB.rotationQuaternion = new BABYLON.Quaternion(
-0.03169850324071176,
-0.031041050285377306,
-0.0027283507686128358,
0.9990116186469319,
);
mesh01J9YWHW9416HYRBFJQ52EEZZB.scaling = new BABYLON.Vector3(
5.000000071990464,
12.84989357034656,
5.000000058522017,
);
const subCSG = BABYLON.CSG.FromMesh(mesh01J9YWHW9416HYRBFJQ52EEZZB);
subCSG.toMesh("csg", undefined, scene, true);
mesh01J9YWHW9416HYRBFJQ52EEZZB.dispose();