Work Name: 【big doughnut】

Source Code


const mesh01J2BENQ93R6W6TWM3SSDSP0RW = BABYLON.MeshBuilder.CreateTorus('01J2BENQ93R6W6TWM3SSDSP0RW', {}, scene);
mesh01J2BENQ93R6W6TWM3SSDSP0RW.position = new BABYLON.Vector3(
  -4.695653915405273,
  3.5219056606292725,
  -1.7213997840881348,
);
mesh01J2BENQ93R6W6TWM3SSDSP0RW.rotationQuaternion = new BABYLON.Quaternion(
  -0.4605586137146597,
  0.018826896609894513,
  0.028707881447931544,
  0.8869651452227664,
);
mesh01J2BENQ93R6W6TWM3SSDSP0RW.scaling = new BABYLON.Vector3(
  4.999999962432933,
  14.498371300153483,
  5.000000166774359,
);

const mesh01J2BEPG292W3SZDYHTKGDK8VD = BABYLON.MeshBuilder.CreateTorus('01J2BEPG292W3SZDYHTKGDK8VD', {}, scene);
mesh01J2BEPG292W3SZDYHTKGDK8VD.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPG292W3SZDYHTKGDK8VD.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPG292W3SZDYHTKGDK8VD.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPG7W3Q5DYN5KGRZ93Z2N = BABYLON.MeshBuilder.CreateTorus('01J2BEPG7W3Q5DYN5KGRZ93Z2N', {}, scene);
mesh01J2BEPG7W3Q5DYN5KGRZ93Z2N.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPG7W3Q5DYN5KGRZ93Z2N.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPG7W3Q5DYN5KGRZ93Z2N.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPGCKHMVRAGJXWXGTNTSC = BABYLON.MeshBuilder.CreateTorus('01J2BEPGCKHMVRAGJXWXGTNTSC', {}, scene);
mesh01J2BEPGCKHMVRAGJXWXGTNTSC.position = new BABYLON.Vector3(
  -4.254495777900047e-8,
  4.689061938734085e-8,
  2.0183460236467e-8,
);
mesh01J2BEPGCKHMVRAGJXWXGTNTSC.rotationQuaternion = new BABYLON.Quaternion(
  -1.1134251062849459e-8,
  -0.5838642313058721,
  -4.045860572518757e-9,
  0.8118513160681599,
);
mesh01J2BEPGCKHMVRAGJXWXGTNTSC.scaling = new BABYLON.Vector3(
  4.999999506895506,
  19.061136245727543,
  4.999999506895507,
);

const mesh01J2BEPGHBMTSW0BTJSAZ7ZHKP = BABYLON.MeshBuilder.CreateTorus('01J2BEPGHBMTSW0BTJSAZ7ZHKP', {}, scene);
mesh01J2BEPGHBMTSW0BTJSAZ7ZHKP.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPGHBMTSW0BTJSAZ7ZHKP.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPGHBMTSW0BTJSAZ7ZHKP.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPGNMG8DXJT5PRC58NYAC = BABYLON.MeshBuilder.CreateTorus('01J2BEPGNMG8DXJT5PRC58NYAC', {}, scene);
mesh01J2BEPGNMG8DXJT5PRC58NYAC.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPGNMG8DXJT5PRC58NYAC.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPGNMG8DXJT5PRC58NYAC.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPGSWGKVSAFJR0RKKZY3E = BABYLON.MeshBuilder.CreateTorus('01J2BEPGSWGKVSAFJR0RKKZY3E', {}, scene);
mesh01J2BEPGSWGKVSAFJR0RKKZY3E.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPGSWGKVSAFJR0RKKZY3E.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPGSWGKVSAFJR0RKKZY3E.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPGYESY4QYWQNG1H7P9PP = BABYLON.MeshBuilder.CreateTorus('01J2BEPGYESY4QYWQNG1H7P9PP', {}, scene);
mesh01J2BEPGYESY4QYWQNG1H7P9PP.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPGYESY4QYWQNG1H7P9PP.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPGYESY4QYWQNG1H7P9PP.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPH2YMZGVJ1GBJ81SX9KJ = BABYLON.MeshBuilder.CreateTorus('01J2BEPH2YMZGVJ1GBJ81SX9KJ', {}, scene);
mesh01J2BEPH2YMZGVJ1GBJ81SX9KJ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPH2YMZGVJ1GBJ81SX9KJ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPH2YMZGVJ1GBJ81SX9KJ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPH7MR313NRBZ55597BZB = BABYLON.MeshBuilder.CreateTorus('01J2BEPH7MR313NRBZ55597BZB', {}, scene);
mesh01J2BEPH7MR313NRBZ55597BZB.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPH7MR313NRBZ55597BZB.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPH7MR313NRBZ55597BZB.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPHBRNWB7ZTF7YFB819WN = BABYLON.MeshBuilder.CreateTorus('01J2BEPHBRNWB7ZTF7YFB819WN', {}, scene);
mesh01J2BEPHBRNWB7ZTF7YFB819WN.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPHBRNWB7ZTF7YFB819WN.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPHBRNWB7ZTF7YFB819WN.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPHG4TPR3461A9FAJJKRB = BABYLON.MeshBuilder.CreateTorus('01J2BEPHG4TPR3461A9FAJJKRB', {}, scene);
mesh01J2BEPHG4TPR3461A9FAJJKRB.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPHG4TPR3461A9FAJJKRB.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPHG4TPR3461A9FAJJKRB.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPHMNWV2D95DS20FG37D2 = BABYLON.MeshBuilder.CreateTorus('01J2BEPHMNWV2D95DS20FG37D2', {}, scene);
mesh01J2BEPHMNWV2D95DS20FG37D2.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPHMNWV2D95DS20FG37D2.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPHMNWV2D95DS20FG37D2.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPHRYRQJMZ0SFD6KR1V8X = BABYLON.MeshBuilder.CreateTorus('01J2BEPHRYRQJMZ0SFD6KR1V8X', {}, scene);
mesh01J2BEPHRYRQJMZ0SFD6KR1V8X.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPHRYRQJMZ0SFD6KR1V8X.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPHRYRQJMZ0SFD6KR1V8X.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPHY0KKW26YRNVHHVHA7E = BABYLON.MeshBuilder.CreateTorus('01J2BEPHY0KKW26YRNVHHVHA7E', {}, scene);
mesh01J2BEPHY0KKW26YRNVHHVHA7E.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPHY0KKW26YRNVHHVHA7E.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPHY0KKW26YRNVHHVHA7E.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJ2RRZM730SYF0CDZM8G = BABYLON.MeshBuilder.CreateTorus('01J2BEPJ2RRZM730SYF0CDZM8G', {}, scene);
mesh01J2BEPJ2RRZM730SYF0CDZM8G.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJ2RRZM730SYF0CDZM8G.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJ2RRZM730SYF0CDZM8G.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJ76YC4JAAMEB4XPZM0F = BABYLON.MeshBuilder.CreateTorus('01J2BEPJ76YC4JAAMEB4XPZM0F', {}, scene);
mesh01J2BEPJ76YC4JAAMEB4XPZM0F.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJ76YC4JAAMEB4XPZM0F.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJ76YC4JAAMEB4XPZM0F.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJBVJB6H5ND6V07H7QBY = BABYLON.MeshBuilder.CreateTorus('01J2BEPJBVJB6H5ND6V07H7QBY', {}, scene);
mesh01J2BEPJBVJB6H5ND6V07H7QBY.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJBVJB6H5ND6V07H7QBY.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJBVJB6H5ND6V07H7QBY.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJG86A3XQ5QWVXQ5MZBF = BABYLON.MeshBuilder.CreateTorus('01J2BEPJG86A3XQ5QWVXQ5MZBF', {}, scene);
mesh01J2BEPJG86A3XQ5QWVXQ5MZBF.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJG86A3XQ5QWVXQ5MZBF.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJG86A3XQ5QWVXQ5MZBF.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJKYZQYB61S5RCV3FC4P = BABYLON.MeshBuilder.CreateTorus('01J2BEPJKYZQYB61S5RCV3FC4P', {}, scene);
mesh01J2BEPJKYZQYB61S5RCV3FC4P.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJKYZQYB61S5RCV3FC4P.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJKYZQYB61S5RCV3FC4P.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJRNSMK0R7SFD54ZFFQA = BABYLON.MeshBuilder.CreateTorus('01J2BEPJRNSMK0R7SFD54ZFFQA', {}, scene);
mesh01J2BEPJRNSMK0R7SFD54ZFFQA.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJRNSMK0R7SFD54ZFFQA.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJRNSMK0R7SFD54ZFFQA.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPJWVRAHK5AGJM28WAA6J = BABYLON.MeshBuilder.CreateTorus('01J2BEPJWVRAHK5AGJM28WAA6J', {}, scene);
mesh01J2BEPJWVRAHK5AGJM28WAA6J.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPJWVRAHK5AGJM28WAA6J.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPJWVRAHK5AGJM28WAA6J.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPK15KZJZ56NRFBHZQAQK = BABYLON.MeshBuilder.CreateTorus('01J2BEPK15KZJZ56NRFBHZQAQK', {}, scene);
mesh01J2BEPK15KZJZ56NRFBHZQAQK.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPK15KZJZ56NRFBHZQAQK.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPK15KZJZ56NRFBHZQAQK.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPK57Y40ASE27JQ8ARPS7 = BABYLON.MeshBuilder.CreateTorus('01J2BEPK57Y40ASE27JQ8ARPS7', {}, scene);
mesh01J2BEPK57Y40ASE27JQ8ARPS7.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPK57Y40ASE27JQ8ARPS7.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPK57Y40ASE27JQ8ARPS7.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPKABDGKD2ZR37AKRR5B8 = BABYLON.MeshBuilder.CreateTorus('01J2BEPKABDGKD2ZR37AKRR5B8', {}, scene);
mesh01J2BEPKABDGKD2ZR37AKRR5B8.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPKABDGKD2ZR37AKRR5B8.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPKABDGKD2ZR37AKRR5B8.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPKEJT81EY4BN3GC9MFCM = BABYLON.MeshBuilder.CreateTorus('01J2BEPKEJT81EY4BN3GC9MFCM', {}, scene);
mesh01J2BEPKEJT81EY4BN3GC9MFCM.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPKEJT81EY4BN3GC9MFCM.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPKEJT81EY4BN3GC9MFCM.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPKK6QPZG35M7PJW9KQ37 = BABYLON.MeshBuilder.CreateTorus('01J2BEPKK6QPZG35M7PJW9KQ37', {}, scene);
mesh01J2BEPKK6QPZG35M7PJW9KQ37.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPKK6QPZG35M7PJW9KQ37.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPKK6QPZG35M7PJW9KQ37.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPKQYR894V9VR0BY9YG6T = BABYLON.MeshBuilder.CreateTorus('01J2BEPKQYR894V9VR0BY9YG6T', {}, scene);
mesh01J2BEPKQYR894V9VR0BY9YG6T.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPKQYR894V9VR0BY9YG6T.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPKQYR894V9VR0BY9YG6T.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPKWA0455P7T8AEMN9CR0 = BABYLON.MeshBuilder.CreateTorus('01J2BEPKWA0455P7T8AEMN9CR0', {}, scene);
mesh01J2BEPKWA0455P7T8AEMN9CR0.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPKWA0455P7T8AEMN9CR0.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPKWA0455P7T8AEMN9CR0.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPM186SZ3S6X8TJAE05WD = BABYLON.MeshBuilder.CreateTorus('01J2BEPM186SZ3S6X8TJAE05WD', {}, scene);
mesh01J2BEPM186SZ3S6X8TJAE05WD.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPM186SZ3S6X8TJAE05WD.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPM186SZ3S6X8TJAE05WD.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPM6FG90BDTSERWSB7DR3 = BABYLON.MeshBuilder.CreateTorus('01J2BEPM6FG90BDTSERWSB7DR3', {}, scene);
mesh01J2BEPM6FG90BDTSERWSB7DR3.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPM6FG90BDTSERWSB7DR3.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPM6FG90BDTSERWSB7DR3.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPMAKX6HJ9KYTGH6XZBHA = BABYLON.MeshBuilder.CreateTorus('01J2BEPMAKX6HJ9KYTGH6XZBHA', {}, scene);
mesh01J2BEPMAKX6HJ9KYTGH6XZBHA.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPMAKX6HJ9KYTGH6XZBHA.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPMAKX6HJ9KYTGH6XZBHA.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPMETDJ8NCA4SXQ0ZE6X2 = BABYLON.MeshBuilder.CreateTorus('01J2BEPMETDJ8NCA4SXQ0ZE6X2', {}, scene);
mesh01J2BEPMETDJ8NCA4SXQ0ZE6X2.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPMETDJ8NCA4SXQ0ZE6X2.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPMETDJ8NCA4SXQ0ZE6X2.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPMKE0DFACHQPQR1CF13T = BABYLON.MeshBuilder.CreateTorus('01J2BEPMKE0DFACHQPQR1CF13T', {}, scene);
mesh01J2BEPMKE0DFACHQPQR1CF13T.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPMKE0DFACHQPQR1CF13T.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPMKE0DFACHQPQR1CF13T.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPMQMCJAMM1HXPPMXXDPF = BABYLON.MeshBuilder.CreateTorus('01J2BEPMQMCJAMM1HXPPMXXDPF', {}, scene);
mesh01J2BEPMQMCJAMM1HXPPMXXDPF.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPMQMCJAMM1HXPPMXXDPF.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPMQMCJAMM1HXPPMXXDPF.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPMW4XBBZWEFPZVDQPTMA = BABYLON.MeshBuilder.CreateTorus('01J2BEPMW4XBBZWEFPZVDQPTMA', {}, scene);
mesh01J2BEPMW4XBBZWEFPZVDQPTMA.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPMW4XBBZWEFPZVDQPTMA.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPMW4XBBZWEFPZVDQPTMA.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPN01YYS74S4A4H0VC6WF = BABYLON.MeshBuilder.CreateTorus('01J2BEPN01YYS74S4A4H0VC6WF', {}, scene);
mesh01J2BEPN01YYS74S4A4H0VC6WF.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPN01YYS74S4A4H0VC6WF.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPN01YYS74S4A4H0VC6WF.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPN3MN92P3160XP0Q0ZW8 = BABYLON.MeshBuilder.CreateTorus('01J2BEPN3MN92P3160XP0Q0ZW8', {}, scene);
mesh01J2BEPN3MN92P3160XP0Q0ZW8.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPN3MN92P3160XP0Q0ZW8.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPN3MN92P3160XP0Q0ZW8.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPN7XHRBRVGE856JNT73F = BABYLON.MeshBuilder.CreateTorus('01J2BEPN7XHRBRVGE856JNT73F', {}, scene);
mesh01J2BEPN7XHRBRVGE856JNT73F.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPN7XHRBRVGE856JNT73F.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPN7XHRBRVGE856JNT73F.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPNC5YBZ3KM1JFXD8AVS9 = BABYLON.MeshBuilder.CreateTorus('01J2BEPNC5YBZ3KM1JFXD8AVS9', {}, scene);
mesh01J2BEPNC5YBZ3KM1JFXD8AVS9.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPNC5YBZ3KM1JFXD8AVS9.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPNC5YBZ3KM1JFXD8AVS9.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPNGK1FD45FQX4GDDRWTH = BABYLON.MeshBuilder.CreateTorus('01J2BEPNGK1FD45FQX4GDDRWTH', {}, scene);
mesh01J2BEPNGK1FD45FQX4GDDRWTH.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPNGK1FD45FQX4GDDRWTH.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPNGK1FD45FQX4GDDRWTH.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPNN91K4JVFP836SMGASH = BABYLON.MeshBuilder.CreateTorus('01J2BEPNN91K4JVFP836SMGASH', {}, scene);
mesh01J2BEPNN91K4JVFP836SMGASH.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPNN91K4JVFP836SMGASH.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPNN91K4JVFP836SMGASH.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPNSNRW5Y0GBHC302S6QV = BABYLON.MeshBuilder.CreateTorus('01J2BEPNSNRW5Y0GBHC302S6QV', {}, scene);
mesh01J2BEPNSNRW5Y0GBHC302S6QV.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPNSNRW5Y0GBHC302S6QV.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPNSNRW5Y0GBHC302S6QV.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPNY6KWGPXT7R7729P761 = BABYLON.MeshBuilder.CreateTorus('01J2BEPNY6KWGPXT7R7729P761', {}, scene);
mesh01J2BEPNY6KWGPXT7R7729P761.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPNY6KWGPXT7R7729P761.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPNY6KWGPXT7R7729P761.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPP2KFKAQKH08NK8SH3TD = BABYLON.MeshBuilder.CreateTorus('01J2BEPP2KFKAQKH08NK8SH3TD', {}, scene);
mesh01J2BEPP2KFKAQKH08NK8SH3TD.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPP2KFKAQKH08NK8SH3TD.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPP2KFKAQKH08NK8SH3TD.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPP6FPQ8S83Y0T1S82YJZ = BABYLON.MeshBuilder.CreateTorus('01J2BEPP6FPQ8S83Y0T1S82YJZ', {}, scene);
mesh01J2BEPP6FPQ8S83Y0T1S82YJZ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPP6FPQ8S83Y0T1S82YJZ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPP6FPQ8S83Y0T1S82YJZ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPPAQKPPFARDPH2ERZQ5Y = BABYLON.MeshBuilder.CreateTorus('01J2BEPPAQKPPFARDPH2ERZQ5Y', {}, scene);
mesh01J2BEPPAQKPPFARDPH2ERZQ5Y.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPPAQKPPFARDPH2ERZQ5Y.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPPAQKPPFARDPH2ERZQ5Y.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPPETTNPNW01PBTGQHB2M = BABYLON.MeshBuilder.CreateTorus('01J2BEPPETTNPNW01PBTGQHB2M', {}, scene);
mesh01J2BEPPETTNPNW01PBTGQHB2M.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPPETTNPNW01PBTGQHB2M.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPPETTNPNW01PBTGQHB2M.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPPJZF5ZY3AXN2BQKJ0MR = BABYLON.MeshBuilder.CreateTorus('01J2BEPPJZF5ZY3AXN2BQKJ0MR', {}, scene);
mesh01J2BEPPJZF5ZY3AXN2BQKJ0MR.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPPJZF5ZY3AXN2BQKJ0MR.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPPJZF5ZY3AXN2BQKJ0MR.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPPQ6GWK6Y60DZBD3KXHB = BABYLON.MeshBuilder.CreateTorus('01J2BEPPQ6GWK6Y60DZBD3KXHB', {}, scene);
mesh01J2BEPPQ6GWK6Y60DZBD3KXHB.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPPQ6GWK6Y60DZBD3KXHB.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPPQ6GWK6Y60DZBD3KXHB.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEPPTGP0FRRJCR4PG6BAK6 = BABYLON.MeshBuilder.CreateTorus('01J2BEPPTGP0FRRJCR4PG6BAK6', {}, scene);
mesh01J2BEPPTGP0FRRJCR4PG6BAK6.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEPPTGP0FRRJCR4PG6BAK6.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEPPTGP0FRRJCR4PG6BAK6.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ5KX2BT2QMKWVZQ07S2T = BABYLON.MeshBuilder.CreateTorus('01J2BEQ5KX2BT2QMKWVZQ07S2T', {}, scene);
mesh01J2BEQ5KX2BT2QMKWVZQ07S2T.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ5KX2BT2QMKWVZQ07S2T.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ5KX2BT2QMKWVZQ07S2T.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ5S3RMPK39MWVNE54TVK = BABYLON.MeshBuilder.CreateTorus('01J2BEQ5S3RMPK39MWVNE54TVK', {}, scene);
mesh01J2BEQ5S3RMPK39MWVNE54TVK.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ5S3RMPK39MWVNE54TVK.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ5S3RMPK39MWVNE54TVK.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ5ZBZ8KTCTZWRH04B40R = BABYLON.MeshBuilder.CreateTorus('01J2BEQ5ZBZ8KTCTZWRH04B40R', {}, scene);
mesh01J2BEQ5ZBZ8KTCTZWRH04B40R.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ5ZBZ8KTCTZWRH04B40R.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ5ZBZ8KTCTZWRH04B40R.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ64JHXNJGNGAN731SCHQ = BABYLON.MeshBuilder.CreateTorus('01J2BEQ64JHXNJGNGAN731SCHQ', {}, scene);
mesh01J2BEQ64JHXNJGNGAN731SCHQ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ64JHXNJGNGAN731SCHQ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ64JHXNJGNGAN731SCHQ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ6A6HTQDMBFEZ6XZY1VZ = BABYLON.MeshBuilder.CreateTorus('01J2BEQ6A6HTQDMBFEZ6XZY1VZ', {}, scene);
mesh01J2BEQ6A6HTQDMBFEZ6XZY1VZ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ6A6HTQDMBFEZ6XZY1VZ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ6A6HTQDMBFEZ6XZY1VZ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ6FGTS63KJBQVSWTXA9B = BABYLON.MeshBuilder.CreateTorus('01J2BEQ6FGTS63KJBQVSWTXA9B', {}, scene);
mesh01J2BEQ6FGTS63KJBQVSWTXA9B.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ6FGTS63KJBQVSWTXA9B.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ6FGTS63KJBQVSWTXA9B.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ6MMC23QXQEY0S9EX43C = BABYLON.MeshBuilder.CreateTorus('01J2BEQ6MMC23QXQEY0S9EX43C', {}, scene);
mesh01J2BEQ6MMC23QXQEY0S9EX43C.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ6MMC23QXQEY0S9EX43C.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ6MMC23QXQEY0S9EX43C.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ6T898WBR794W01905AZ = BABYLON.MeshBuilder.CreateTorus('01J2BEQ6T898WBR794W01905AZ', {}, scene);
mesh01J2BEQ6T898WBR794W01905AZ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ6T898WBR794W01905AZ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ6T898WBR794W01905AZ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ6ZYZ8KGR5TBDBF8MS7J = BABYLON.MeshBuilder.CreateTorus('01J2BEQ6ZYZ8KGR5TBDBF8MS7J', {}, scene);
mesh01J2BEQ6ZYZ8KGR5TBDBF8MS7J.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ6ZYZ8KGR5TBDBF8MS7J.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ6ZYZ8KGR5TBDBF8MS7J.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQ74WEGZYJH2MRTB314D9 = BABYLON.MeshBuilder.CreateTorus('01J2BEQ74WEGZYJH2MRTB314D9', {}, scene);
mesh01J2BEQ74WEGZYJH2MRTB314D9.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQ74WEGZYJH2MRTB314D9.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQ74WEGZYJH2MRTB314D9.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQBDGMR15DWF5NCYVMX5J = BABYLON.MeshBuilder.CreateTorus('01J2BEQBDGMR15DWF5NCYVMX5J', {}, scene);
mesh01J2BEQBDGMR15DWF5NCYVMX5J.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQBDGMR15DWF5NCYVMX5J.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQBDGMR15DWF5NCYVMX5J.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQBJGR1BFAJNN25AWBB68 = BABYLON.MeshBuilder.CreateTorus('01J2BEQBJGR1BFAJNN25AWBB68', {}, scene);
mesh01J2BEQBJGR1BFAJNN25AWBB68.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQBJGR1BFAJNN25AWBB68.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQBJGR1BFAJNN25AWBB68.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQBQ7XB7X87GR9D02TKH0 = BABYLON.MeshBuilder.CreateTorus('01J2BEQBQ7XB7X87GR9D02TKH0', {}, scene);
mesh01J2BEQBQ7XB7X87GR9D02TKH0.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQBQ7XB7X87GR9D02TKH0.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQBQ7XB7X87GR9D02TKH0.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQBVEPMPGRATBYQTM3HNK = BABYLON.MeshBuilder.CreateTorus('01J2BEQBVEPMPGRATBYQTM3HNK', {}, scene);
mesh01J2BEQBVEPMPGRATBYQTM3HNK.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQBVEPMPGRATBYQTM3HNK.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQBVEPMPGRATBYQTM3HNK.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQBZZBSF9PE0CQMRQZ0WX = BABYLON.MeshBuilder.CreateTorus('01J2BEQBZZBSF9PE0CQMRQZ0WX', {}, scene);
mesh01J2BEQBZZBSF9PE0CQMRQZ0WX.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQBZZBSF9PE0CQMRQZ0WX.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQBZZBSF9PE0CQMRQZ0WX.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQC433ASJ15ETGMCEG2PD = BABYLON.MeshBuilder.CreateTorus('01J2BEQC433ASJ15ETGMCEG2PD', {}, scene);
mesh01J2BEQC433ASJ15ETGMCEG2PD.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQC433ASJ15ETGMCEG2PD.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQC433ASJ15ETGMCEG2PD.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQC8872S88BXC3CWKHQW4 = BABYLON.MeshBuilder.CreateTorus('01J2BEQC8872S88BXC3CWKHQW4', {}, scene);
mesh01J2BEQC8872S88BXC3CWKHQW4.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQC8872S88BXC3CWKHQW4.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQC8872S88BXC3CWKHQW4.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQCCNN22P606KA2DXX5VS = BABYLON.MeshBuilder.CreateTorus('01J2BEQCCNN22P606KA2DXX5VS', {}, scene);
mesh01J2BEQCCNN22P606KA2DXX5VS.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQCCNN22P606KA2DXX5VS.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQCCNN22P606KA2DXX5VS.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQCGKQ0XXGBVE1ZWTEPFS = BABYLON.MeshBuilder.CreateTorus('01J2BEQCGKQ0XXGBVE1ZWTEPFS', {}, scene);
mesh01J2BEQCGKQ0XXGBVE1ZWTEPFS.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQCGKQ0XXGBVE1ZWTEPFS.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQCGKQ0XXGBVE1ZWTEPFS.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQCMNKMXAW2A4NPWMCJKV = BABYLON.MeshBuilder.CreateTorus('01J2BEQCMNKMXAW2A4NPWMCJKV', {}, scene);
mesh01J2BEQCMNKMXAW2A4NPWMCJKV.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQCMNKMXAW2A4NPWMCJKV.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQCMNKMXAW2A4NPWMCJKV.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQCRB83D90R2X1KF2EC1T = BABYLON.MeshBuilder.CreateTorus('01J2BEQCRB83D90R2X1KF2EC1T', {}, scene);
mesh01J2BEQCRB83D90R2X1KF2EC1T.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQCRB83D90R2X1KF2EC1T.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQCRB83D90R2X1KF2EC1T.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQCW2SGTF1K0GF64A35K9 = BABYLON.MeshBuilder.CreateTorus('01J2BEQCW2SGTF1K0GF64A35K9', {}, scene);
mesh01J2BEQCW2SGTF1K0GF64A35K9.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQCW2SGTF1K0GF64A35K9.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQCW2SGTF1K0GF64A35K9.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQD0CGENCQMN3AG8CPYB1 = BABYLON.MeshBuilder.CreateTorus('01J2BEQD0CGENCQMN3AG8CPYB1', {}, scene);
mesh01J2BEQD0CGENCQMN3AG8CPYB1.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQD0CGENCQMN3AG8CPYB1.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQD0CGENCQMN3AG8CPYB1.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQD4XJS2VSSN9YK9MKXS6 = BABYLON.MeshBuilder.CreateTorus('01J2BEQD4XJS2VSSN9YK9MKXS6', {}, scene);
mesh01J2BEQD4XJS2VSSN9YK9MKXS6.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQD4XJS2VSSN9YK9MKXS6.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQD4XJS2VSSN9YK9MKXS6.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQDABKHEDNRGEGC9JSH24 = BABYLON.MeshBuilder.CreateTorus('01J2BEQDABKHEDNRGEGC9JSH24', {}, scene);
mesh01J2BEQDABKHEDNRGEGC9JSH24.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQDABKHEDNRGEGC9JSH24.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQDABKHEDNRGEGC9JSH24.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQDDC17X2MEDEJND81M16 = BABYLON.MeshBuilder.CreateTorus('01J2BEQDDC17X2MEDEJND81M16', {}, scene);
mesh01J2BEQDDC17X2MEDEJND81M16.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQDDC17X2MEDEJND81M16.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQDDC17X2MEDEJND81M16.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQDJ6BTPM4D4YQ1HS5NR3 = BABYLON.MeshBuilder.CreateTorus('01J2BEQDJ6BTPM4D4YQ1HS5NR3', {}, scene);
mesh01J2BEQDJ6BTPM4D4YQ1HS5NR3.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQDJ6BTPM4D4YQ1HS5NR3.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQDJ6BTPM4D4YQ1HS5NR3.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQDP56F7C8SR6RXA9HW07 = BABYLON.MeshBuilder.CreateTorus('01J2BEQDP56F7C8SR6RXA9HW07', {}, scene);
mesh01J2BEQDP56F7C8SR6RXA9HW07.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQDP56F7C8SR6RXA9HW07.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQDP56F7C8SR6RXA9HW07.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQDTCMYJ7EYZ1JHYARMP0 = BABYLON.MeshBuilder.CreateTorus('01J2BEQDTCMYJ7EYZ1JHYARMP0', {}, scene);
mesh01J2BEQDTCMYJ7EYZ1JHYARMP0.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQDTCMYJ7EYZ1JHYARMP0.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQDTCMYJ7EYZ1JHYARMP0.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQDYYKVZMCKJS2AJWXAP6 = BABYLON.MeshBuilder.CreateTorus('01J2BEQDYYKVZMCKJS2AJWXAP6', {}, scene);
mesh01J2BEQDYYKVZMCKJS2AJWXAP6.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQDYYKVZMCKJS2AJWXAP6.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQDYYKVZMCKJS2AJWXAP6.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQE3M9582DCVCCD9E5BCM = BABYLON.MeshBuilder.CreateTorus('01J2BEQE3M9582DCVCCD9E5BCM', {}, scene);
mesh01J2BEQE3M9582DCVCCD9E5BCM.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQE3M9582DCVCCD9E5BCM.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQE3M9582DCVCCD9E5BCM.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQE9TSWF0B9NJTYQ60RAM = BABYLON.MeshBuilder.CreateTorus('01J2BEQE9TSWF0B9NJTYQ60RAM', {}, scene);
mesh01J2BEQE9TSWF0B9NJTYQ60RAM.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQE9TSWF0B9NJTYQ60RAM.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQE9TSWF0B9NJTYQ60RAM.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQEC7A6DCH1TWVV1HM7XY = BABYLON.MeshBuilder.CreateTorus('01J2BEQEC7A6DCH1TWVV1HM7XY', {}, scene);
mesh01J2BEQEC7A6DCH1TWVV1HM7XY.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQEC7A6DCH1TWVV1HM7XY.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQEC7A6DCH1TWVV1HM7XY.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQEGN82HG11X2QPCZ5AFC = BABYLON.MeshBuilder.CreateTorus('01J2BEQEGN82HG11X2QPCZ5AFC', {}, scene);
mesh01J2BEQEGN82HG11X2QPCZ5AFC.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQEGN82HG11X2QPCZ5AFC.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQEGN82HG11X2QPCZ5AFC.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQEN407A4FX6YN6TD5A2X = BABYLON.MeshBuilder.CreateTorus('01J2BEQEN407A4FX6YN6TD5A2X', {}, scene);
mesh01J2BEQEN407A4FX6YN6TD5A2X.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQEN407A4FX6YN6TD5A2X.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQEN407A4FX6YN6TD5A2X.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQET0YT0EGJGJ0M4E9K8G = BABYLON.MeshBuilder.CreateTorus('01J2BEQET0YT0EGJGJ0M4E9K8G', {}, scene);
mesh01J2BEQET0YT0EGJGJ0M4E9K8G.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQET0YT0EGJGJ0M4E9K8G.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQET0YT0EGJGJ0M4E9K8G.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQEYC5R3XJXJSATFE5GZV = BABYLON.MeshBuilder.CreateTorus('01J2BEQEYC5R3XJXJSATFE5GZV', {}, scene);
mesh01J2BEQEYC5R3XJXJSATFE5GZV.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQEYC5R3XJXJSATFE5GZV.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQEYC5R3XJXJSATFE5GZV.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQF2WCK9V4ETS75YZGVFD = BABYLON.MeshBuilder.CreateTorus('01J2BEQF2WCK9V4ETS75YZGVFD', {}, scene);
mesh01J2BEQF2WCK9V4ETS75YZGVFD.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQF2WCK9V4ETS75YZGVFD.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQF2WCK9V4ETS75YZGVFD.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQF970M8B7J0RNGWW1959 = BABYLON.MeshBuilder.CreateTorus('01J2BEQF970M8B7J0RNGWW1959', {}, scene);
mesh01J2BEQF970M8B7J0RNGWW1959.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQF970M8B7J0RNGWW1959.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQF970M8B7J0RNGWW1959.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQFC9SKWA95VP98YKG5ST = BABYLON.MeshBuilder.CreateTorus('01J2BEQFC9SKWA95VP98YKG5ST', {}, scene);
mesh01J2BEQFC9SKWA95VP98YKG5ST.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQFC9SKWA95VP98YKG5ST.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQFC9SKWA95VP98YKG5ST.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQFH1JSQY1D2ECN82CD4Z = BABYLON.MeshBuilder.CreateTorus('01J2BEQFH1JSQY1D2ECN82CD4Z', {}, scene);
mesh01J2BEQFH1JSQY1D2ECN82CD4Z.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQFH1JSQY1D2ECN82CD4Z.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQFH1JSQY1D2ECN82CD4Z.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQFMPNFW68K60GJ29G9K7 = BABYLON.MeshBuilder.CreateTorus('01J2BEQFMPNFW68K60GJ29G9K7', {}, scene);
mesh01J2BEQFMPNFW68K60GJ29G9K7.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQFMPNFW68K60GJ29G9K7.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQFMPNFW68K60GJ29G9K7.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQFS0TCNM367SDXYC9T4T = BABYLON.MeshBuilder.CreateTorus('01J2BEQFS0TCNM367SDXYC9T4T', {}, scene);
mesh01J2BEQFS0TCNM367SDXYC9T4T.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQFS0TCNM367SDXYC9T4T.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQFS0TCNM367SDXYC9T4T.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQFXX44P36FYEN5ZC9XEZ = BABYLON.MeshBuilder.CreateTorus('01J2BEQFXX44P36FYEN5ZC9XEZ', {}, scene);
mesh01J2BEQFXX44P36FYEN5ZC9XEZ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQFXX44P36FYEN5ZC9XEZ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQFXX44P36FYEN5ZC9XEZ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQG2BAHBS64NFMQJP3EYR = BABYLON.MeshBuilder.CreateTorus('01J2BEQG2BAHBS64NFMQJP3EYR', {}, scene);
mesh01J2BEQG2BAHBS64NFMQJP3EYR.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQG2BAHBS64NFMQJP3EYR.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQG2BAHBS64NFMQJP3EYR.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQG8VSSTY94YRRCG3CCA9 = BABYLON.MeshBuilder.CreateTorus('01J2BEQG8VSSTY94YRRCG3CCA9', {}, scene);
mesh01J2BEQG8VSSTY94YRRCG3CCA9.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQG8VSSTY94YRRCG3CCA9.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQG8VSSTY94YRRCG3CCA9.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQGBGJJBRR311A8EK9PVQ = BABYLON.MeshBuilder.CreateTorus('01J2BEQGBGJJBRR311A8EK9PVQ', {}, scene);
mesh01J2BEQGBGJJBRR311A8EK9PVQ.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQGBGJJBRR311A8EK9PVQ.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQGBGJJBRR311A8EK9PVQ.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQGG78C46SGDMSBNHWQTY = BABYLON.MeshBuilder.CreateTorus('01J2BEQGG78C46SGDMSBNHWQTY', {}, scene);
mesh01J2BEQGG78C46SGDMSBNHWQTY.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQGG78C46SGDMSBNHWQTY.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQGG78C46SGDMSBNHWQTY.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQGN57JP5RDFQNMCJJKVX = BABYLON.MeshBuilder.CreateTorus('01J2BEQGN57JP5RDFQNMCJJKVX', {}, scene);
mesh01J2BEQGN57JP5RDFQNMCJJKVX.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQGN57JP5RDFQNMCJJKVX.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQGN57JP5RDFQNMCJJKVX.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQGSKF59ZYR59XDTVZHB1 = BABYLON.MeshBuilder.CreateTorus('01J2BEQGSKF59ZYR59XDTVZHB1', {}, scene);
mesh01J2BEQGSKF59ZYR59XDTVZHB1.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQGSKF59ZYR59XDTVZHB1.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQGSKF59ZYR59XDTVZHB1.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQGY8YXF29EX4K2Z137T1 = BABYLON.MeshBuilder.CreateTorus('01J2BEQGY8YXF29EX4K2Z137T1', {}, scene);
mesh01J2BEQGY8YXF29EX4K2Z137T1.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQGY8YXF29EX4K2Z137T1.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQGY8YXF29EX4K2Z137T1.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQH2QZ31CN6KBVJDASQ44 = BABYLON.MeshBuilder.CreateTorus('01J2BEQH2QZ31CN6KBVJDASQ44', {}, scene);
mesh01J2BEQH2QZ31CN6KBVJDASQ44.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQH2QZ31CN6KBVJDASQ44.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQH2QZ31CN6KBVJDASQ44.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQHCVPCTJ1G1HY8961BDH = BABYLON.MeshBuilder.CreateTorus('01J2BEQHCVPCTJ1G1HY8961BDH', {}, scene);
mesh01J2BEQHCVPCTJ1G1HY8961BDH.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQHCVPCTJ1G1HY8961BDH.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQHCVPCTJ1G1HY8961BDH.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQHK6YMDGR246AMS5MYPN = BABYLON.MeshBuilder.CreateTorus('01J2BEQHK6YMDGR246AMS5MYPN', {}, scene);
mesh01J2BEQHK6YMDGR246AMS5MYPN.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQHK6YMDGR246AMS5MYPN.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQHK6YMDGR246AMS5MYPN.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQHRFA42TH6GKPDZDYDYW = BABYLON.MeshBuilder.CreateTorus('01J2BEQHRFA42TH6GKPDZDYDYW', {}, scene);
mesh01J2BEQHRFA42TH6GKPDZDYDYW.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQHRFA42TH6GKPDZDYDYW.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQHRFA42TH6GKPDZDYDYW.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQHXA3NV8K4VEJ3EHDPS9 = BABYLON.MeshBuilder.CreateTorus('01J2BEQHXA3NV8K4VEJ3EHDPS9', {}, scene);
mesh01J2BEQHXA3NV8K4VEJ3EHDPS9.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQHXA3NV8K4VEJ3EHDPS9.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQHXA3NV8K4VEJ3EHDPS9.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQJ2E3N8YESKDPJTQMF1C = BABYLON.MeshBuilder.CreateTorus('01J2BEQJ2E3N8YESKDPJTQMF1C', {}, scene);
mesh01J2BEQJ2E3N8YESKDPJTQMF1C.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQJ2E3N8YESKDPJTQMF1C.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQJ2E3N8YESKDPJTQMF1C.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQJ7XN4EQHA4ABK0EZSP8 = BABYLON.MeshBuilder.CreateTorus('01J2BEQJ7XN4EQHA4ABK0EZSP8', {}, scene);
mesh01J2BEQJ7XN4EQHA4ABK0EZSP8.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQJ7XN4EQHA4ABK0EZSP8.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQJ7XN4EQHA4ABK0EZSP8.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQJD6FNV17BT0T4GHC3X2 = BABYLON.MeshBuilder.CreateTorus('01J2BEQJD6FNV17BT0T4GHC3X2', {}, scene);
mesh01J2BEQJD6FNV17BT0T4GHC3X2.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQJD6FNV17BT0T4GHC3X2.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQJD6FNV17BT0T4GHC3X2.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQJJ4VQ7B4X9Q4K9JW2P6 = BABYLON.MeshBuilder.CreateTorus('01J2BEQJJ4VQ7B4X9Q4K9JW2P6', {}, scene);
mesh01J2BEQJJ4VQ7B4X9Q4K9JW2P6.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQJJ4VQ7B4X9Q4K9JW2P6.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQJJ4VQ7B4X9Q4K9JW2P6.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQJQA15WTFYCTVNX19AKA = BABYLON.MeshBuilder.CreateTorus('01J2BEQJQA15WTFYCTVNX19AKA', {}, scene);
mesh01J2BEQJQA15WTFYCTVNX19AKA.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQJQA15WTFYCTVNX19AKA.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQJQA15WTFYCTVNX19AKA.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQJW9FQ59ZD604HTR8JE8 = BABYLON.MeshBuilder.CreateTorus('01J2BEQJW9FQ59ZD604HTR8JE8', {}, scene);
mesh01J2BEQJW9FQ59ZD604HTR8JE8.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQJW9FQ59ZD604HTR8JE8.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQJW9FQ59ZD604HTR8JE8.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQK1GGWQCAPXF5FX7MCS7 = BABYLON.MeshBuilder.CreateTorus('01J2BEQK1GGWQCAPXF5FX7MCS7', {}, scene);
mesh01J2BEQK1GGWQCAPXF5FX7MCS7.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQK1GGWQCAPXF5FX7MCS7.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQK1GGWQCAPXF5FX7MCS7.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQK72X6F4AEYWCNRCK3G0 = BABYLON.MeshBuilder.CreateTorus('01J2BEQK72X6F4AEYWCNRCK3G0', {}, scene);
mesh01J2BEQK72X6F4AEYWCNRCK3G0.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQK72X6F4AEYWCNRCK3G0.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQK72X6F4AEYWCNRCK3G0.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQKB5C5VKDHTXFWWHAE21 = BABYLON.MeshBuilder.CreateTorus('01J2BEQKB5C5VKDHTXFWWHAE21', {}, scene);
mesh01J2BEQKB5C5VKDHTXFWWHAE21.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQKB5C5VKDHTXFWWHAE21.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQKB5C5VKDHTXFWWHAE21.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQKF7C76Y9YAVSQXRJBY9 = BABYLON.MeshBuilder.CreateTorus('01J2BEQKF7C76Y9YAVSQXRJBY9', {}, scene);
mesh01J2BEQKF7C76Y9YAVSQXRJBY9.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQKF7C76Y9YAVSQXRJBY9.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQKF7C76Y9YAVSQXRJBY9.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQKPRR0PWPDRRH3SQQFEG = BABYLON.MeshBuilder.CreateTorus('01J2BEQKPRR0PWPDRRH3SQQFEG', {}, scene);
mesh01J2BEQKPRR0PWPDRRH3SQQFEG.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQKPRR0PWPDRRH3SQQFEG.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQKPRR0PWPDRRH3SQQFEG.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQKSE26JXBJEYSQCZJ72E = BABYLON.MeshBuilder.CreateTorus('01J2BEQKSE26JXBJEYSQCZJ72E', {}, scene);
mesh01J2BEQKSE26JXBJEYSQCZJ72E.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQKSE26JXBJEYSQCZJ72E.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQKSE26JXBJEYSQCZJ72E.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQKYRKPXKQSAQT8M7ENMW = BABYLON.MeshBuilder.CreateTorus('01J2BEQKYRKPXKQSAQT8M7ENMW', {}, scene);
mesh01J2BEQKYRKPXKQSAQT8M7ENMW.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQKYRKPXKQSAQT8M7ENMW.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQKYRKPXKQSAQT8M7ENMW.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQM6CHYPCS4FF4GZAC3M4 = BABYLON.MeshBuilder.CreateTorus('01J2BEQM6CHYPCS4FF4GZAC3M4', {}, scene);
mesh01J2BEQM6CHYPCS4FF4GZAC3M4.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQM6CHYPCS4FF4GZAC3M4.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQM6CHYPCS4FF4GZAC3M4.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const mesh01J2BEQM91SXC4RVZ0ZH1P2A9Y = BABYLON.MeshBuilder.CreateTorus('01J2BEQM91SXC4RVZ0ZH1P2A9Y', {}, scene);
mesh01J2BEQM91SXC4RVZ0ZH1P2A9Y.position = new BABYLON.Vector3(
  0,
  0,
  0,
);
mesh01J2BEQM91SXC4RVZ0ZH1P2A9Y.rotationQuaternion = new BABYLON.Quaternion(
  0,
  0,
  0,
  0,
);
mesh01J2BEQM91SXC4RVZ0ZH1P2A9Y.scaling = new BABYLON.Vector3(
  5,
  5,
  5,
);

const subCSG = BABYLON.CSG.FromMesh(mesh01J2BENQ93R6W6TWM3SSDSP0RW);
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPG292W3SZDYHTKGDK8VD));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPG7W3Q5DYN5KGRZ93Z2N));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPGCKHMVRAGJXWXGTNTSC));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPGHBMTSW0BTJSAZ7ZHKP));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPGNMG8DXJT5PRC58NYAC));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPGSWGKVSAFJR0RKKZY3E));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPGYESY4QYWQNG1H7P9PP));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPH2YMZGVJ1GBJ81SX9KJ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPH7MR313NRBZ55597BZB));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPHBRNWB7ZTF7YFB819WN));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPHG4TPR3461A9FAJJKRB));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPHMNWV2D95DS20FG37D2));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPHRYRQJMZ0SFD6KR1V8X));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPHY0KKW26YRNVHHVHA7E));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJ2RRZM730SYF0CDZM8G));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJ76YC4JAAMEB4XPZM0F));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJBVJB6H5ND6V07H7QBY));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJG86A3XQ5QWVXQ5MZBF));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJKYZQYB61S5RCV3FC4P));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJRNSMK0R7SFD54ZFFQA));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPJWVRAHK5AGJM28WAA6J));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPK15KZJZ56NRFBHZQAQK));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPK57Y40ASE27JQ8ARPS7));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPKABDGKD2ZR37AKRR5B8));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPKEJT81EY4BN3GC9MFCM));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPKK6QPZG35M7PJW9KQ37));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPKQYR894V9VR0BY9YG6T));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPKWA0455P7T8AEMN9CR0));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPM186SZ3S6X8TJAE05WD));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPM6FG90BDTSERWSB7DR3));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPMAKX6HJ9KYTGH6XZBHA));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPMETDJ8NCA4SXQ0ZE6X2));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPMKE0DFACHQPQR1CF13T));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPMQMCJAMM1HXPPMXXDPF));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPMW4XBBZWEFPZVDQPTMA));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPN01YYS74S4A4H0VC6WF));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPN3MN92P3160XP0Q0ZW8));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPN7XHRBRVGE856JNT73F));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPNC5YBZ3KM1JFXD8AVS9));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPNGK1FD45FQX4GDDRWTH));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPNN91K4JVFP836SMGASH));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPNSNRW5Y0GBHC302S6QV));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPNY6KWGPXT7R7729P761));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPP2KFKAQKH08NK8SH3TD));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPP6FPQ8S83Y0T1S82YJZ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPPAQKPPFARDPH2ERZQ5Y));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPPETTNPNW01PBTGQHB2M));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPPJZF5ZY3AXN2BQKJ0MR));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPPQ6GWK6Y60DZBD3KXHB));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEPPTGP0FRRJCR4PG6BAK6));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ5KX2BT2QMKWVZQ07S2T));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ5S3RMPK39MWVNE54TVK));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ5ZBZ8KTCTZWRH04B40R));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ64JHXNJGNGAN731SCHQ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ6A6HTQDMBFEZ6XZY1VZ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ6FGTS63KJBQVSWTXA9B));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ6MMC23QXQEY0S9EX43C));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ6T898WBR794W01905AZ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ6ZYZ8KGR5TBDBF8MS7J));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQ74WEGZYJH2MRTB314D9));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQBDGMR15DWF5NCYVMX5J));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQBJGR1BFAJNN25AWBB68));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQBQ7XB7X87GR9D02TKH0));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQBVEPMPGRATBYQTM3HNK));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQBZZBSF9PE0CQMRQZ0WX));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQC433ASJ15ETGMCEG2PD));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQC8872S88BXC3CWKHQW4));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQCCNN22P606KA2DXX5VS));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQCGKQ0XXGBVE1ZWTEPFS));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQCMNKMXAW2A4NPWMCJKV));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQCRB83D90R2X1KF2EC1T));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQCW2SGTF1K0GF64A35K9));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQD0CGENCQMN3AG8CPYB1));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQD4XJS2VSSN9YK9MKXS6));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQDABKHEDNRGEGC9JSH24));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQDDC17X2MEDEJND81M16));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQDJ6BTPM4D4YQ1HS5NR3));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQDP56F7C8SR6RXA9HW07));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQDTCMYJ7EYZ1JHYARMP0));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQDYYKVZMCKJS2AJWXAP6));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQE3M9582DCVCCD9E5BCM));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQE9TSWF0B9NJTYQ60RAM));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQEC7A6DCH1TWVV1HM7XY));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQEGN82HG11X2QPCZ5AFC));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQEN407A4FX6YN6TD5A2X));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQET0YT0EGJGJ0M4E9K8G));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQEYC5R3XJXJSATFE5GZV));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQF2WCK9V4ETS75YZGVFD));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQF970M8B7J0RNGWW1959));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQFC9SKWA95VP98YKG5ST));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQFH1JSQY1D2ECN82CD4Z));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQFMPNFW68K60GJ29G9K7));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQFS0TCNM367SDXYC9T4T));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQFXX44P36FYEN5ZC9XEZ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQG2BAHBS64NFMQJP3EYR));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQG8VSSTY94YRRCG3CCA9));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQGBGJJBRR311A8EK9PVQ));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQGG78C46SGDMSBNHWQTY));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQGN57JP5RDFQNMCJJKVX));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQGSKF59ZYR59XDTVZHB1));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQGY8YXF29EX4K2Z137T1));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQH2QZ31CN6KBVJDASQ44));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQHCVPCTJ1G1HY8961BDH));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQHK6YMDGR246AMS5MYPN));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQHRFA42TH6GKPDZDYDYW));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQHXA3NV8K4VEJ3EHDPS9));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQJ2E3N8YESKDPJTQMF1C));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQJ7XN4EQHA4ABK0EZSP8));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQJD6FNV17BT0T4GHC3X2));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQJJ4VQ7B4X9Q4K9JW2P6));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQJQA15WTFYCTVNX19AKA));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQJW9FQ59ZD604HTR8JE8));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQK1GGWQCAPXF5FX7MCS7));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQK72X6F4AEYWCNRCK3G0));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQKB5C5VKDHTXFWWHAE21));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQKF7C76Y9YAVSQXRJBY9));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQKPRR0PWPDRRH3SQQFEG));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQKSE26JXBJEYSQCZJ72E));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQKYRKPXKQSAQT8M7ENMW));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQM6CHYPCS4FF4GZAC3M4));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J2BEQM91SXC4RVZ0ZH1P2A9Y));
subCSG.toMesh("csg", undefined, scene, true);

mesh01J2BENQ93R6W6TWM3SSDSP0RW.dispose();
mesh01J2BEPG292W3SZDYHTKGDK8VD.dispose();
mesh01J2BEPG7W3Q5DYN5KGRZ93Z2N.dispose();
mesh01J2BEPGCKHMVRAGJXWXGTNTSC.dispose();
mesh01J2BEPGHBMTSW0BTJSAZ7ZHKP.dispose();
mesh01J2BEPGNMG8DXJT5PRC58NYAC.dispose();
mesh01J2BEPGSWGKVSAFJR0RKKZY3E.dispose();
mesh01J2BEPGYESY4QYWQNG1H7P9PP.dispose();
mesh01J2BEPH2YMZGVJ1GBJ81SX9KJ.dispose();
mesh01J2BEPH7MR313NRBZ55597BZB.dispose();
mesh01J2BEPHBRNWB7ZTF7YFB819WN.dispose();
mesh01J2BEPHG4TPR3461A9FAJJKRB.dispose();
mesh01J2BEPHMNWV2D95DS20FG37D2.dispose();
mesh01J2BEPHRYRQJMZ0SFD6KR1V8X.dispose();
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