const mesh01J1QCW6SJ7R8ZWWRSD930BH41 = BABYLON.MeshBuilder.CreateBox('01J1QCW6SJ7R8ZWWRSD930BH41', {}, scene);
mesh01J1QCW6SJ7R8ZWWRSD930BH41.position = new BABYLON.Vector3(
1.4504097700119019,
0.20166359841823578,
-0.13156911730766296,
);
mesh01J1QCW6SJ7R8ZWWRSD930BH41.rotationQuaternion = new BABYLON.Quaternion(
-0.016396593069640055,
-0.7172271076751944,
-0.000934404825143279,
0.6966459320481292,
);
mesh01J1QCW6SJ7R8ZWWRSD930BH41.scaling = new BABYLON.Vector3(
4.999996919627266,
5.000000223082288,
4.9999995970945,
);
const mesh01J1QCWH6KVQX0WA3B4NPJXAMY = BABYLON.MeshBuilder.CreateBox('01J1QCWH6KVQX0WA3B4NPJXAMY', {}, scene);
mesh01J1QCWH6KVQX0WA3B4NPJXAMY.position = new BABYLON.Vector3(
-3.043502902984618,
-2.979321861267091,
3.6990093708038345,
);
mesh01J1QCWH6KVQX0WA3B4NPJXAMY.rotationQuaternion = new BABYLON.Quaternion(
-0.017085104135519377,
0.0019069340428480952,
0.04080082452701044,
0.9990193927974569,
);
mesh01J1QCWH6KVQX0WA3B4NPJXAMY.scaling = new BABYLON.Vector3(
4.99999949595409,
4.999999607447421,
5.000000901956556,
);
const mesh01J1QD02FJCF9XC2FX30YDQDF2 = BABYLON.MeshBuilder.CreateBox('01J1QD02FJCF9XC2FX30YDQDF2', {}, scene);
mesh01J1QD02FJCF9XC2FX30YDQDF2.position = new BABYLON.Vector3(
-2.7338632106781002,
-3.1621652126312254,
-3.747484493255615,
);
mesh01J1QD02FJCF9XC2FX30YDQDF2.rotationQuaternion = new BABYLON.Quaternion(
-0.00958221630145284,
0.004372437926558415,
0.025201766678161854,
0.9996267565409473,
);
mesh01J1QD02FJCF9XC2FX30YDQDF2.scaling = new BABYLON.Vector3(
4.999999652129949,
4.999999151249407,
4.999999391265824,
);
const mesh01J1QD1KFN63TCZT4Y24P64RGB = BABYLON.MeshBuilder.CreateTorus('01J1QD1KFN63TCZT4Y24P64RGB', {}, scene);
mesh01J1QD1KFN63TCZT4Y24P64RGB.position = new BABYLON.Vector3(
-0.9510896563529969,
1.0806731814867816,
-0.1560476213693619,
);
mesh01J1QD1KFN63TCZT4Y24P64RGB.rotationQuaternion = new BABYLON.Quaternion(
-0.024406429060631653,
-0.017914587529731154,
-0.00034330782149802287,
0.9995415365078224,
);
mesh01J1QD1KFN63TCZT4Y24P64RGB.scaling = new BABYLON.Vector3(
5.000000238171382,
4.9999997114237384,
2.1931400045538223,
);
const mesh01J1QD31TEV0EQDQ4W5GBKAV5C = BABYLON.MeshBuilder.CreateBox('01J1QD31TEV0EQDQ4W5GBKAV5C', {}, scene);
mesh01J1QD31TEV0EQDQ4W5GBKAV5C.position = new BABYLON.Vector3(
-2.165980815887451,
-4.463013172149658,
-0.1544494926929474,
);
mesh01J1QD31TEV0EQDQ4W5GBKAV5C.rotationQuaternion = new BABYLON.Quaternion(
0.02271965354569699,
-0.02267596601654201,
0.1686096426326376,
0.9851600917207691,
);
mesh01J1QD31TEV0EQDQ4W5GBKAV5C.scaling = new BABYLON.Vector3(
5.000001694699476,
4.999999939145558,
0.4179532389128297,
);
const subCSG = BABYLON.CSG.FromMesh(mesh01J1QCW6SJ7R8ZWWRSD930BH41);
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J1QCWH6KVQX0WA3B4NPJXAMY));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J1QD02FJCF9XC2FX30YDQDF2));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J1QD1KFN63TCZT4Y24P64RGB));
subCSG['subtractInPlace'](BABYLON.CSG.FromMesh(mesh01J1QD31TEV0EQDQ4W5GBKAV5C));
subCSG.toMesh("csg", undefined, scene, true);
mesh01J1QCW6SJ7R8ZWWRSD930BH41.dispose();
mesh01J1QCWH6KVQX0WA3B4NPJXAMY.dispose();
mesh01J1QD02FJCF9XC2FX30YDQDF2.dispose();
mesh01J1QD1KFN63TCZT4Y24P64RGB.dispose();
mesh01J1QD31TEV0EQDQ4W5GBKAV5C.dispose();