const mesh01J1HVGQ44GCPH95B39T36KRRG = BABYLON.MeshBuilder.CreateCylinder('01J1HVGQ44GCPH95B39T36KRRG', {}, scene);
mesh01J1HVGQ44GCPH95B39T36KRRG.position = new BABYLON.Vector3(
0.025152218714356474,
5.23819875717163,
0.8393636941909794,
);
mesh01J1HVGQ44GCPH95B39T36KRRG.rotationQuaternion = new BABYLON.Quaternion(
-0.006113668292507566,
-0.02285013172160255,
0.030731283578146463,
0.9992477436158598,
);
mesh01J1HVGQ44GCPH95B39T36KRRG.scaling = new BABYLON.Vector3(
4.999999895888534,
1.1177032585593616,
4.999999665168835,
);
const mesh01J1HVGS328FZHYQZ8KA8XS24N = BABYLON.MeshBuilder.CreateCylinder('01J1HVGS328FZHYQZ8KA8XS24N', {}, scene);
mesh01J1HVGS328FZHYQZ8KA8XS24N.position = new BABYLON.Vector3(
1.0723032116889957,
2.8191415309906014,
1.1821063876152034,
);
mesh01J1HVGS328FZHYQZ8KA8XS24N.rotationQuaternion = new BABYLON.Quaternion(
-0.039106397645373485,
-0.0015017919730159583,
0.028921775873494593,
0.9988152204633811,
);
mesh01J1HVGS328FZHYQZ8KA8XS24N.scaling = new BABYLON.Vector3(
5.000000231912788,
1.1374106179829122,
4.9999997852503615,
);
const mesh01J1HVHC4H3KWZQTSYVDCE7FGH = BABYLON.MeshBuilder.CreateCylinder('01J1HVHC4H3KWZQTSYVDCE7FGH', {}, scene);
mesh01J1HVHC4H3KWZQTSYVDCE7FGH.position = new BABYLON.Vector3(
2.617544758720669e-8,
2.6562879895664082e-8,
4.621141691529829e-9,
);
mesh01J1HVHC4H3KWZQTSYVDCE7FGH.rotationQuaternion = new BABYLON.Quaternion(
1.1600730328248534e-10,
-3.352678353724202e-11,
0.00446961856513468,
0.9999900112050532,
);
mesh01J1HVHC4H3KWZQTSYVDCE7FGH.scaling = new BABYLON.Vector3(
4.999998549574108,
1.3138144429721688,
5,
);
const subCSG = BABYLON.CSG.FromMesh(mesh01J1HVGQ44GCPH95B39T36KRRG);
subCSG['unionInPlace'](BABYLON.CSG.FromMesh(mesh01J1HVGS328FZHYQZ8KA8XS24N));
subCSG['unionInPlace'](BABYLON.CSG.FromMesh(mesh01J1HVHC4H3KWZQTSYVDCE7FGH));
subCSG.toMesh("csg", undefined, scene, true);
mesh01J1HVGQ44GCPH95B39T36KRRG.dispose();
mesh01J1HVGS328FZHYQZ8KA8XS24N.dispose();
mesh01J1HVHC4H3KWZQTSYVDCE7FGH.dispose();